Generate Random Cave Levels Using Cellular Automata
Sekamelica | @sekamelica@mastodon.gamedev.place on Twitter: "I did a bit of #procedural generation with #Unity for my first time recently, and it was very fun ! I've implemented both a Game Of Life (
Edge of Chaos
I made a simple Minecraft clone in Unity to go on illager raids. Tried to procedurally generate 3D worlds using cellular automata, but not sure it's possible. Ended up using perlin noise. :
Langton's Ant - Cellular Automaton in Unity - YouTube
2d water simulation using cellular automata - Unity Forum
2D Liquid Simulator With Cellular Automaton in Unity - jgallant's Indie Game Developer Homepage
Our random cave after two cellular automaton simulation steps | Cellular, Generation, Unity
Procedural cave generation with 3D cellular automata : r/Unity3D
The Cellular Automaton Method for Cave Generation – Math ∩ Programming
c# - Advanced Cellular Automata to generate caves - Game Development Stack Exchange
Cellular Automata with DOTS - Unity Forum
How to Simulate Cellular Automata with Shaders - Alan Zucconi